// Tencent is pleased to support the open source community by making UnLua available.
// 
// Copyright (C) 2019 Tencent. All rights reserved.
//
// Licensed under the MIT License (the "License"); 
// you may not use this file except in compliance with the License. You may obtain a copy of the License at
//
// http://opensource.org/licenses/MIT
//
// Unless required by applicable law or agreed to in writing, 
// software distributed under the License is distributed on an "AS IS" BASIS, 
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
// See the License for the specific language governing permissions and limitations under the License.

#pragma once
#include "LuaEnv.h"

class UNLUA_API IUnLuaModule : public IModuleInterface
{
public:
    static FORCEINLINE IUnLuaModule& Get()
    {
        return FModuleManager::LoadModuleChecked<IUnLuaModule>("UnLua");
    }

    virtual bool IsActive() = 0;

    virtual void SetActive(bool bActive) = 0;

    virtual UnLua::FLuaEnv* GetEnv(UObject* Object = nullptr) = 0;

    virtual void HotReload() = 0;
};
